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live 2026 ios

Cubitz.

A small puzzle game I built solo for iPhone. It works both as a learning lab and as a real product I keep alive in the App Store.

Why I made it

I had been curious about shipping a mobile game on my own for a while. Cubitz became the answer to a simple question: can a solo builder, with AI as a partner, take a product end-to-end into a user's hands?

Where I want to take it

Version 1.0.6 is currently live. In this release I touched the gameplay mechanics and cleaned up the design a bit. The goal isn't a huge feature push — I want gameplay to stay simple and stable.

I built Cubitz to see what it really feels like to finish a product alongside AI. I treated the model as a teammate across design, code and testing.

The game is intentionally small: quick to open, easy to grasp, sized for short breaks. Instead of stacking mechanics, I focused on keeping the core solid.

Running App Store releases, localization and user feedback solo taught me as much as the code itself — a product is more than its source.

The plan for the next release is stability, not noise. Cubitz isn't a portfolio piece for me; it's a lab that keeps running.